#pragma once

enum EBackgroundMusicID
{
	BACKGROUNDMUSICID_TRIGGERED = -1, 
	BACKGROUNDMUSICID_Desert,
	BACKGROUNDMUSICID_Navisko,
	BACKGROUNDMUSICID_Ricarten,
	BACKGROUNDMUSICID_Unknown1,
	BACKGROUNDMUSICID_Forest,
	BACKGROUNDMUSICID_Dungeon,
	BACKGROUNDMUSICID_Phillai,
	BACKGROUNDMUSICID_Bellatra_123,
	BACKGROUNDMUSICID_Bellatra_456,
	BACKGROUNDMUSICID_Bellatra_78,
	BACKGROUNDMUSICID_DesertB,
	BACKGROUNDMUSICID_Ice,
	BACKGROUNDMUSICID_Atlantis,
	BACKGROUNDMUSICID_Login,
	BACKGROUNDMUSICID_CharacterSelect,
	BACKGROUNDMUSICID_Eura,
	BACKGROUNDMUSICID_MysteryForest,
	BACKGROUNDMUSICID_MysteryDesert,
	BACKGROUNDMUSICID_Battle,
	BACKGROUNDMUSICID_Christmas,
	BACKGROUNDMUSICID_QuestArena,
	BACKGROUNDMUSICID_BlessCastle,
	BACKGROUNDMUSICID_FuryArena,
	BACKGROUNDMUSICID_SecretLaboratory,
	BACKGROUNDMUSICID_GhostCastle,
	BACKGROUNDMUSICID_DeathIsland,
	BACKGROUNDMUSICID_Broyale,
	BACKGROUNDMUSICID_XmasLogin,
	BACKGROUNDMUSICID_TropicalIsland,
	BACKGROUNDMUSICID_AkatsukiTheme,
	BACKGROUNDMUSICID_AncientWeapon,

};